Agents of Mayhem (2017 - PC, PS4, Xbox)
I was hired at Deep-Silver Volition in 2016 as a Temp Audio Designer for Game Audio implementation - I continued my stay at Volition by taking on design tasks and taking ownership of the Ambience and Dynamic Props system. This incorporated recording and editing source material for in-game locations and objects to bring life to the city of Seoul.
Using Wwise and proprietary game design tools, I implemented these systems as dynamically as possibly on limited time constraints levering real time game data from game systems such as time of day, player altitude, district information for Ambience and using physics data such as game object impact velocity to drive RTPC’s in Wwise that make the objects feel reactive to the player and the world.